![]() What are Champions you ask? They’re the different heroes you can play as in Quake Champions, much like in Overwatch or Paladins, two other popular hero shooters. Details are scant other than that it’s designed for those who want different champions to work together with their unique abilities. Much like how another Bethesda-published PC release, Prey surprised us with being a mere 18GB, Quake Champions beta download size is just 8GB.Ī new 4vs.4 mode called Sacrifice will be available during this period. ![]() On registration you should receive a key immediately, allowing you to download the game via Bethesda Launcher - Bethesda’s download client for the game. In order to play, you need to register for a key at the official Quake website. Would this change in a world with the PS4 Pro and Xbox Scorpio? Only time will tell. id has stated in the past that frame rate limitations of console hardware don’t allow for it to launch games on those platforms. No plans for a PS4 or Xbox One release have been revealed just yet. Right now, Quake Champions is slated for the PC. The likes of John Carmack and John Romero aren’t at id Software anymore, but little appears to have changed with the studio, as it stated that release of Quake Champions will happen only “when its done.” Unlike betas we’ve seen in the past, it will be available for the entire duration, and not just on the weekends. ![]() The Quake Champions beta starts from Friday May 12, and goes on to Sunday May 21. The Quake Champions open beta starts this week, giving you a taste of what to expect. Every monkey can do that.Quake Champions isn’t a sequel to the oft-reviled 2006 first-person shooter Quake 4 - it has more in common with Quake 3: Arena, a multiplayer-only classic from the late 90s. Just copy the related code out of the smc source and it will run in all engines. PS: By the way, you do not need darkplaces to make the projectiles match the new weapon mouth positions. Simply add these files into the mods dir, which are very slightly modified ones to match your models exactly: ![]() (There are many other clips that showcase the SMC extended gore features already in my youtube channel) Here is a short clip that shows what happens to your weapons when you put both mods in the same folder: (includes increased gib quantity/types, blood splashes + puddles, additional flesh/meat spawns. The gore related features that you aimed for are already available: The weapon related features that you aimed for are already available: You can use both mods in parallel, because your Quake 1.5 mod only includes/uses some replacement models.Īnd those models are not touched/altered in the smc mod.įor your dedicated "darkplaces" mod versions, you can use the smc just fine to get rid of all the mentiond bugs and lacks of features. The Quake 1.5 mod and the smc mod for example absolutely do NOT conflict at all. You wrote about your wish-list of features in your wip thread. I know you are not a qc modder so why not use existing mods with features that you want to have in your Quake 1.5 ? You even added dedicated DarkPlaces versions. I saw that you included several mod versions in your download. I saw that several people here and at moddb reported/feedback suggestions to match projectiles with weapon mouths and add muzzle flashes.Īlso gameplay bugs in mission packs, such as DPs plasma gun bug and others. They are really great looking and the supernailgun sound is amazing. I love the supernailgun and the lightning gun. Really nice weapon models that you put together here. Overall, i think you have done some outstanding work and have made a big contribution to this community and game. i think it would be an added challenge if you could fire only as fast as each animation cycles, rather than breaking them to match the traditional firing speed of quake. position of nails, rockets, etc: it would be cool if the position of fired ordinance could look like its coming out of each firearm.Ģ. There are 2 things that i think would make it better:ġ. also, kudos on the reworked sounds, i loved how each of the weapons sounded (the grenade launcher being my favorite). they look bigger, bulkier, and more realistic, something i can appreciate. I can see how you put thought into each of the weapons designs. each weapon feel like a well oiled machine of destruction and gib generation. seems i always get sick during the holidays (i think fate enjoys messing with me heh)
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